![]() If I'm not mistaken (I don't have access to my copy of MiC currently) there is a set of items in there that work well with natural attacks. Also, in my 3.x games I increased the price of the Monk's Belt by 50% as it was our common feeling that the benefits it granted were too good for it's price. Honestly though from my perspective a lot of the items from these books were built with 3.x in mind and many should be modified or flat you disallowed before they saw use in a Pathfinder game.īelt of Battle is good. Reynolds was on the writing staff for that book so if there are any conversion questions he would be a good resource. However, if you can convince your DM to allow it then this is going to be the best option for enhancing your natural attacks outside of a permanancied greater magic fang. With Pathfinder rules in place with the changes to the Amulet of Mighty Fists this probably eclipses the 3.x rules. The Savage Species book had an item called the Amulet of Natural Attacks. Natural weapons? I would suggest looking at the armor crystals then at least. Costs like 3000, lets you 3/day as a swift make your next melee attack a touch attack. The harmonizing property (+1 market price) can be added to it, and allows a bard to stop performing himself and then carry the performance on itself for up to 10 rounds (which should work like lingering performance and not cost you rounds, I think). That's just extremely helpful, and it's pretty inexpensive, too.Ĭrystal Echoblade gives a bard nice bonuses while a performance is active. Even if you never access the relic powers, it's the only non-epic bow I'm aware of that auto-adjusts to the user's strength. Those are the most notable ones.īow of the Wintermoon is a MUST for an archer. One lets you move half your speed as a swift, another lets you cast a 1 round spell (like summons or enlarge person) of 3rd level or lower as a standard. The gauntlets of endless javelins are also great for a thrower.Ĭhronocharms are 500 gp 1/day items. Gauntlets of Extended Range for 2000 gp double throwing range increments. Once/day, you can activate it to take 20 on one of those skill checks. Nasty stuff.īelt of Ultimate Athleticism lets you at will activate as a swift to take 10 on various skills (Acrobatics, Swim, maybe something else) for 1 round. Especially if you can obtain Pounce and the Rhino's Rush feat (which lets you ready a charge). Even with the sane version (which I suggest going by) they're quite good. The "RAW literal" interpretation is that anytime someone charges you, you get a x2 damage free attack as if you had readied an action to do so, and your initiative count immediately changes.until the next sucker charges you and you get another free readied attack, etc. One interpretation is that you gain the brace ability with any 2H melee weapon, able to ready it against a charge for x2 damage. I think they're 2400 gp? Get a +4 stability bonus again bull rush, trip, etc. Pay 900 and stack it on some other footwear. 5 ranks (which should be.2 in PF?) in balance (Acrobatics) and you are able to stand from prone w/o provoking an AoO AND can do it as a swift action. ![]() Use dex instead of str for jumping (PF already changed that) but more importantly.
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